finger motion
Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions
Jiang, Zhenyu, Xie, Yuqi, Li, Jinhan, Yuan, Ye, Zhu, Yifeng, Zhu, Yuke
Humanoid robots, with their human-like embodiment, have the potential to integrate seamlessly into human environments. Critical to their coexistence and cooperation with humans is the ability to understand natural language communications and exhibit human-like behaviors. This work focuses on generating diverse whole-body motions for humanoid robots from language descriptions. We leverage human motion priors from extensive human motion datasets to initialize humanoid motions and employ the commonsense reasoning capabilities of Vision Language Models (VLMs) to edit and refine these motions. Our approach demonstrates the capability to produce natural, expressive, and text-aligned humanoid motions, validated through both simulated and real-world experiments. More videos can be found at https://ut-austin-rpl.github.io/Harmon/.
Human-Object Interaction from Human-Level Instructions
Wu, Zhen, Li, Jiaman, Liu, C. Karen
Intelligent agents need to autonomously navigate and interact within contextual environments to perform a wide range of daily tasks based on human-level instructions. These agents require a foundational understanding of the world, incorporating common sense and knowledge, to interpret such instructions. Moreover, they must possess precise low-level skills for movement and interaction to execute the detailed task plans derived from these instructions. In this work, we address the task of synthesizing continuous human-object interactions for manipulating large objects within contextual environments, guided by human-level instructions. Our goal is to generate synchronized object motion, full-body human motion, and detailed finger motion, all essential for realistic interactions. Our framework consists of a large language model (LLM) planning module and a low-level motion generator. We use LLMs to deduce spatial object relationships and devise a method for accurately determining their positions and orientations in target scene layouts. Additionally, the LLM planner outlines a detailed task plan specifying a sequence of sub-tasks. This task plan, along with the target object poses, serves as input for our low-level motion generator, which seamlessly alternates between navigation and interaction modules. We present the first complete system that can synthesize object motion, full-body motion, and finger motion simultaneously from human-level instructions. Our experiments demonstrate the effectiveness of our high-level planner in generating plausible target layouts and our low-level motion generator in synthesizing realistic interactions for diverse objects. Please refer to our project page for more results: https://hoifhli.github.io/.
Towards Predicting Fine Finger Motions from Ultrasound Images via Kinematic Representation
Zadok, Dean, Salzman, Oren, Wolf, Alon, Bronstein, Alex M.
A central challenge in building robotic prostheses is the creation of a sensor-based system able to read physiological signals from the lower limb and instruct a robotic hand to perform various tasks. Existing systems typically perform discrete gestures such as pointing or grasping, by employing electromyography (EMG) or ultrasound (US) technologies to analyze muscle states. While estimating finger gestures has been done in the past by detecting prominent gestures, we are interested in detection, or inference, done in the context of fine motions that evolve over time. Examples include motions occurring when performing fine and dexterous tasks such as keyboard typing or piano playing. We consider this task as an important step towards higher adoption rates of robotic prostheses among arm amputees, as it has the potential to dramatically increase functionality in performing daily tasks. To this end, we present an end-to-end robotic system, which can successfully infer fine finger motions. This is achieved by modeling the hand as a robotic manipulator and using it as an intermediate representation to encode muscles' dynamics from a sequence of US images. We evaluated our method by collecting data from a group of subjects and demonstrating how it can be used to replay music played or text typed. To the best of our knowledge, this is the first study demonstrating these downstream tasks within an end-to-end system.
A Deep-Learned E-Skin Decodes Complex Human Motion
A deep-learning powered single-strained electronic skin sensor can capture human motion from a distance. The single strain sensor placed on the wrist decodes complex five-finger motions in real time with a virtual 3D hand that mirrors the original motions. The deep neural network boosted by rapid situation learning (RSL) ensures stable operation regardless of its position on the surface of the skin. Conventional approaches require many sensor networks that cover the entire curvilinear surfaces of the target area. Unlike conventional wafer-based fabrication, this laser fabrication provides a new sensing paradigm for motion tracking.
A deep-learning E-skin decodes complex human motion
Conventional approaches require many sensor networks that cover the entire curvilinear surfaces of the target area. Unlike conventional wafer-based fabrication, this laser fabrication provides a new sensing paradigm for motion tracking. The research team, led by Professor Sungho Jo from the School of Computing, collaborated with Professor Seunghwan Ko from Seoul National University to design this new measuring system that extracts signals corresponding to multiple finger motions by generating cracks in metal nanoparticle films using laser technology. The sensor patch was then attached to a user's wrist to detect the movement of the fingers. The concept of this research started from the idea that pinpointing a single area would be more efficient for identifying movements than affixing sensors to every joint and muscle.